We Should Never Agree on the Meaning of 'Game of the Year' Means

The challenge of discovering innovative releases continues to be the video game industry's greatest ongoing concern. Despite worrisome era of company mergers, escalating profit expectations, employee issues, the widespread use of AI, storefront instability, changing generational tastes, salvation somehow returns to the mysterious power of "achieving recognition."

Which is why my interest has grown in "accolades" than ever.

Having just some weeks left in 2025, we're deeply in Game of the Year time, a time when the minority of gamers who aren't enjoying similar multiple F2P action games weekly complete their library, discuss the craft, and recognize that even they can't play every title. We'll see detailed annual selections, and we'll get "you missed!" reactions to those lists. An audience consensus-ish selected by media, streamers, and fans will be issued at The Game Awards. (Developers participate in 2026 at the interactive achievements ceremony and GDC Awards.)

This entire sanctification is in enjoyment — there are no right or wrong selections when discussing the best games of this year — but the stakes do feel more substantial. Each choice made for a "GOTY", either for the prestigious main award or "Best Puzzle Game" in fan-chosen awards, creates opportunity for wider discovery. A moderate adventure that went unnoticed at debut could suddenly attract attention by rubbing shoulders with better known (i.e. heavily marketed) big boys. Once last year's Neva popped up in nominations for a Game Award, I know for a fact that numerous gamers immediately sought to read analysis of Neva.

Traditionally, recognition systems has made minimal opportunity for the variety of releases published each year. The difficulty to address to evaluate all appears like an impossible task; approximately numerous titles launched on PC storefront in 2024, while merely 74 games — including latest titles and ongoing games to smartphone and virtual reality platform-specific titles — appeared across industry event finalists. As mainstream appeal, discussion, and digital availability determine what gamers play every year, it's completely impossible for the scaffolding of awards to properly represent the entire year of games. However, there exists opportunity for progress, assuming we accept it matters.

The Expected Nature of Game Awards

In early December, a long-running ceremony, among video games' most established recognition events, published its nominees. Even though the selection for GOTY itself takes place in January, one can notice where it's going: 2025's nominations allowed opportunity for rightful contenders — blockbuster games that received recognition for quality and scope, popular smaller titles welcomed with major-studio attention — but throughout a wide range of honor classifications, exists a noticeable focus of recurring games. Throughout the vast sea of art and play styles, excellent graphics category makes room for several exploration-focused titles taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"Suppose I were constructing a future Game of the Year theoretically," one writer noted in digital observation that I am amused by, "it should include a PlayStation sandbox adventure with mixed gameplay mechanics, character interactions, and RNG-heavy roguelite progression that embraces risk-reward systems and includes basic building development systems."

Award selections, throughout its formal and unofficial iterations, has turned predictable. Multiple seasons of candidates and victors has birthed a template for the sort of high-quality 30-plus-hour title can score GOTY recognition. Exist games that never reach top honors or even "important" technical awards like Game Direction or Story, thanks often to formal ingenuity and unique gameplay. The majority of titles released in a year are likely to be limited into genre categories.

Specific Examples

Hypothetical: Would Sonic Racing: Crossworlds, a game with critical ratings only slightly shy of Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of industry's top honor competition? Or even one for excellent music (because the music stands out and merits recognition)? Probably not. Top Racing Title? Absolutely.

How outstanding does Street Fighter 6 have to be to earn GOTY recognition? Might selectors evaluate character portrayals in Baby Steps, The Alters, or The Drifter and see the best voice work of 2025 without AAA production values? Does Despelote's brief duration have "enough" story to merit a (earned) Best Narrative recognition? (Also, should industry ceremony require Top Documentary award?)

Overlap in favorites over multiple seasons — within press, on the fan level — demonstrates a method increasingly biased toward a specific time-consuming experience, or independent games that achieved sufficient attention to qualify. Problematic for an industry where finding new experiences is everything.

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Cynthia Phillips
Cynthia Phillips

A tech enthusiast and writer with a passion for exploring emerging technologies and their impact on society.